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Amiga Plus 1995 #5 & #6
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000871_owner-lightwave-l _Fri Apr 28 11:52:48 1995.msg
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From: mbutler@micron.net
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(Smail3.1.29.1 #2) id m0s4s8J-000QWmC; Fri, 28 Apr 95 09:39 MDT
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Date: Fri, 28 Apr 95 09:39 MDT
To: lightwave-l@netcom.com
Subject: Re: "Break the Link"
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I have some ideas in response to:
> Francis Mouthaud : u220@esigetel.fr wrote
>
> :-* I WANT to know how to break the links between 2 frames (for
> :an object or a camera) => i'd like to move the camera like
> :if I was in an other scene...
>
> I don't really understand what you mean by "break the link" between two
> frames, but here goes a possible explanation:
>
> You could keyframe the camera at one position, at the end of a move for
> example, then move it to a completely different location, heading, etc., and
> keyframe it there. If you activate "linear" in the spline menu in the
second
> keyframe the camera will "snap" to the new location without attempting any
> smoothing motion. This will also work for any object.
>
actually i have found that in long animations with multiple
camera cuts, the proceeding camera position can affect the spline path
ofthe camera even when using the linear button between cuts (yes i know
they have to be contiguous) I am doing a seven thousand frame animation,
and have been faced with several incidents of erractic camera jumps in
the middle of moves. Very disturbing
jonathan gerber
ucsdtv
<---- End Included Message ---->
My name is Mitch and this if my very first lightwave message. I'm so
excited!...
To "break the link" as you say, you could try setting your tension to 1 at the
two consecutive keyframes. It's similar to setting them to linear. If
setting them to linear didn't work before, try setting BOTH of the keyframes
to linear. (I forget how I did this once, but I just kept looking at the
motion graph to see how the spline path would be affected.
But I wouldn't even do that. If you have a long animation that you want
multiple camera angles on, what I would do is have multiple scene files. Set
up the whole animation as one master scene, say a 7000 frame scene. Then take
that scene and do your camera move for frames 0 to 2000. Take the master
scene again, and create your camera move for frames 2001 to 3056 or whatever.
There's really no disadvantage to this except that you have to render
multiple scenes. And if you're on an Amiga, you can write a quick AREXX
script to batch render your multiple scenes.